But its going to I started my second playthrough of the trilogy in Legendary Edition, but when I created my first Shepard I had the brightness too low, so what I thought was dark hair turned out to be more of a light brown. (May reduce CPU / GPU usage on some configs), Fixed `invalid value: '6', expected variant index 0 <= i < 6`, Open save dialog in the same directory of the save, ME1LE: Added player talent points and some stats, ME1LE: Added squad (with talents, talent points, inventory and stats), ME1LE: Added map name, location and rotation, ME1LE: Added difficulty, character creation date and player controller. The default value is ~5 and makes Shep look vaguely sweaty in LE1/LE2, but plasticky in LE3. In this respect, the Licensee'sattention has been drawn to the risks associated with loading, using,modifying and/or developing and reproducing the Software which arereserved for experienced users.The Licensee shall be responsible for verifying, by any or all means,the suitability of the product for its requirements, its good workingorder, and for ensuring that it shall not cause damage to either personsor properties.9.2 The Licensor hereby represents, in good faith, that it is entitledto grant all the rights over the Software (including in particular therights set forth in Article 5 <#scope>).9.3 The Licensee acknowledges that the Software is supplied "as is" bythe Licensor without any other express or tacit warranty, other thanthat provided for in Article 9.2 <#good-faith> and, in particular,without any warranty as to its commercial value, its secured, safe,innovative or relevant nature.Specifically, the Licensor does not warrant that the Software is freefrom any error, that it will operate without interruption, that it willbe compatible with the Licensee's own equipment and softwareconfiguration, nor that it will meet the Licensee's requirements.9.4 The Licensor does not either expressly or tacitly warrant that theSoftware does not infringe any third party intellectual property rightrelating to a patent, software or any other property right. Nevertheless, should such proceedings be instituted againstthe Licensee, the Licensor shall provide it with technical and legalexpertise for its defense. Edited by ColBatguano, 06 June 2021 - 06:19 pm. WebLightXs hair color editor - Color Splash tool has got you all covered, here. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Jane Revisited - Femshep Headmorphs for the Complete Trilogy, So You'd Like To Customize Your FemShep Further. Try brute force values for Save your "face" with an self-explanatory title so you know what it is. The powerful open-source mod manager from Nexus Mods. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Open save game editor and then go to the "Raw" tab. Our tool will automatically detect your hair. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. 9 posts. HED_Brow_Tint_Vector is eyeshadow.HED_Spec_Add_Vector is one of the reasons Udina looks ashy. Could it be possible to convert something from back then usableinto the new edition. This RGB tool let you see how a number changes On black or dark brown hair, you want more shine, to keep it from looking like a blob. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. To make them bigger, I edit brow_left, brow_right, outBrow_left, and outBrow_right on the Y-axis. I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). Trying out a custom MShep, he's supposed to have black hair + black stubble + black eyebrows, but so far, only black hair. Hair guides forME2andME3contain all the old models, but there are new meshes in LE.If you are falling through the map in LE3, a texture path has gone wrong. Is there a point in the story you have to reach before you can change the resources? This should fix the game loading old save. Open a save game in the Trilogy Save Editor. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. Please re-enable javascript to access full functionality. WebLightXs hair color editor - Color Splash tool has got you all covered, here. All other provisions shall remain effective. 4. Eyes:If you want to add TIM eyes to your character for LE2/LE3, add EYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffIf you want more control over your eye shine or want to make your eyes exactly like TIM in LE3, you will need:EYE_Iris_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Iris_NormEYE_Mask:BIOG_HMM_HED_PROMorph.Eye.EYE_SpecEYE_Lens_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Lens_NormSkin:Everyone likes trying out Default Jane's skin textures. WebStep 3: Adjust Your Brush Settings and Start Painting. Changing Shepards' hair. Log in to view your list of favourite games. 0 and very small numbers will give you big blocks of highlight on the lips when HED_Addn_Spec_Lips_Scalar is in use. Most any hair can be swapped in on this line. I found the information on the modder's pages on Nexus to be confusing. Now, giant overbites and weird green hair with red eyeballs! Press J to jump to the feed. {Side Note} Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the If you are doing a lot of changes, you'll want to reload that save often as it is edited so you can see your results. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! ), ME1LE: Added the ability to change `player class` and `specialization`, Always opens the dialogs in the last opened save directory, ME2: Fixed number of missions after crew abducted, ME2: Added number of missions since last main story mission (useful to avoid being forced to do Collector ship, IFF activation, etc. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. If these patents are transferred, the Licensorundertakes to have the transferees subscribe to the obligations setforth in this paragraph.5.1 RIGHT OF USEThe Licensee is authorized to use the Software, without any limitationas to its fields of application, with it being hereinafter specifiedthat this comprises: 1. permanent or temporary reproduction of all or part of the Software by any or all means and in any or all form. I know where and how to change the hair colour, I just don't know the codes. 1. ForHAIR_Shine_Desaturate_Scalar, setting it to 0.500 gives a pretty distinct effect.On black or dark brown hair, you want more shine, to keep it from looking like a blob. In save editor, export a base headmesh as a backup in case you mess up and can't figure out what you did, or decide you like her as she was. Therefore,the Licensor disclaims any and all liability towards the Licenseearising out of any or all proceedings for infringement that may beinstituted in respect of the use, modification and redistribution of theSoftware. +0.2) not the final values themselves. Set custom skin tone color to your liking with color picker. The Licensordisclaims any and all liability as regards the Licensee's use of thename of the Software. Open the latest save file in Trioligy save editor. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the Do I have to do this in Mass Effect 2, or can I do this in ME1? HED_EyeShadow_Tint_Vector is eyeliner. I've messed with the jaw bone to no avail :(. question: is there a way to make the jaw/chin area look less "pudgy"? So it should already be blond. {Side Note} Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. 4. There are ~13 offset bones that can alter a mouth. Updated 2.0 - Split into two files. Open a save game in the Trilogy Save Editor. For LE2 I set HAIR_Spec_Contribution_Scalar to2.200. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Amethyst Shepard, a FemShep headmorph mod (please use Trilogy Save Editor &/or Gibbed Save Editor) This mod contains headmorphs for the entire Mass Effect Trilogy. But there wouldn't be any pictures. Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. Several functions may not work. For example, ME3 has `~40 000` booleans and if you add the plot `1 000 000` the game will add `960 000` plots in every saves that use your mod. TIM eyes guide for ME3: Open your Save_000# file All I get is Role-Play, Gamplay, and Morality for ME1LE. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. 0.000 has a faint shine on female characters. Import / Export head morph. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Sometimes a tiny value change has a huge impact; other times you may need to be more drastic to get the results you wanted. For example, #6A432AFF translates to rgba(106, 67, 42, 1.00), which can be imputed into the tool as 1.06, 0.67, 0.42, 1.00. also, I didn't know you can change lip shape in Offset Bones, I was doing it on Morph section under mouth_lipsFat and nothing was happening :). Not as matte as Miranda, but closer to that. You can always tweak the tint in the vectors. Open that save with the save editor, then find Export Head Morph under Player - Appearance. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. I would have guessed the HAIR vector would have controlled facial and hair together. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". Clicking that box pulls up a color picker, so go nuts! Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. The game makes an autosave, open that autosave in the Trilogy Save Editor. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Copyright 2023 Robin Scott. IDK if you need this anymore, but I'm responding in case anyone else is looking for help. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 1.150 is a good value for that. Alyx Shepard Custom Femshep Headmorph ME3, Change Hairstyles and Skin tone to your liking in Trioligy save editor. Objects in mirror are lighter than they appear. Now, open the extracted file player.sav in HxD. When I tint it black it's still pretty red. I set the value down to 3 for more matte skin. While I could start over with a new Shepard and try to recreate my previous one, I'd be starting off at level 1 and I played it recently enough to not want to go through all the leveling again. But its going to I actually just figured this out, but you don't need to mess around with the hex values at all! Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. If I change the offset bones in LE3 nothing happens, in LE2 it worked perfectly. Article 13 - GOVERNING LAW AND JURISDICTION13.1 The Agreement is governed by French law. It seems that being a buzzcut it looks brown rather than black. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. For texture settings and/or head morph import. You will find exceptions to those rules if you play with the mouth settings.Mouths are extremely easy to break, but the payoff is nearly worth it. ), ME1LE: Fixed a rare `unexpected end of file` error, ME1LE: Added player and squad talent reset, Fallback to DirectX 11 if backend panic on startup, Added command line options (with the ability to choose the backend), additional help with the --help argument, Can now open a save by dropping the file into the window, Support for Cyrillic and Japanese characters, Fixed lag when moving the window (caused by frame limit in previous version), Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`), Fixed `add` button not working for War Assets and some other lists, 60 fps limit for those who have a display above 60Hz. The powerful open-source mod manager from Nexus Mods. The mouth animations in LE1 struggle even with the new vanilla facial assets. especial on x/z/y stuff. So it should already be blond. Depending on the depth of your skin colour and the blush colour you pick, you may need to decrease or increase this value. You can see the changes clearest in LE3 squad screen. ), Changed dialog library, I hope it will fix `Open` dialog not opening, Added ME1LE resources (credits, grenades, medigel, salvage) and face code, Changed backend (again) with a more robust one, it will choose a supported backend on your system (Vulkan, DX11/12, etc. Necessary for applying the texture to custom Shepards. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. ), Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs, Converted raw texts to title case for better readability, Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality, Added ME1LE `Head Morph` tab with Import / Export and raw data, Added clarification for editing ME1 plot in ME2 save, Fix ME1LE `unexpected end of file` error for some people, Initial Mass Effect 1 Legendary support (only plot), Support for the 2 Mass Effect Trilogies (Original and Legendary), 100% of the saves can be edited (except ME1OT), Multiple bonus powers for all games (except ME1OT), Free (as freedom) and open-source software with. Changing this value is not as important as changingHED_Spec_Add_Vector. Theterms and conditions of such technical assistance, and/or suchmaintenance, shall be set forth in a separate instrument. Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. EYE_Iris_Colour_Vector is eyes. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. Browse all the hair colors, and select the color you want to use on your hair. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Open the latest save file in Trioligy save editor. To the right, scroll until you see "className". Scroll down to "Squad" and click, then click on "Player". Things function pretty much the same as they did with the old gibbed editor, but the colour values are easier to handle.Before you start, make a clean save of your base face under good game lighting. Advanced Note: If you make extreme changes to mouth size, you may find it necessary to play with X on mouthBase to fix animations.Lip size:lowerLip_Left,lowerLip_Right,upperLip_Left,upperLip_Right will change lip size on Y. Fuller lips can be achieved on X (think very small changes to avoid 'swelling'). Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. To convert, use any conversion website online. Open your current playthrough in the save editor and import the face. 2. Web1. A great guide, thanks! Save your "face" with an self-explanatory title so you know what it is. Log in to view your list of favourite games. Eyeliner is stronger in LE1/LE2 than it is in LE3. Press question mark to learn the rest of the keyboard shortcuts. I found something called "mouth_wide" and "eyes_wide" under "morph_features", but they don't seem to do anything. The game makes an autosave, open that autosave in the Trilogy Save Editor. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. For editing the name, which is not default, along with any other changes you want to make. I'm having two issues I can't seem to fix: Does the color of the eyebrows affect the facial hair? To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. Install hundreds of mods with the click of a button. If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Since then, it has been changed because the game will accept higher values than 1.0, which the color picker did not allow for. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. You will get patches of orange/brown on the lips if you leave it exactly the same as your skin tone. Our tool will automatically detect your hair. WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. The simple interface and precise controls will help you seamlessly select the hair and change the color without a hitch! Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. Create an account to follow your favorite communities and start taking part in conversations. When creating backup, copy the old save instead of renaming it. 2.500 works for deeper skin.Lip Shine:Controlled byHED_Addn_Spec_Lips_Scalar. Credit goes to Gibbed Remove the if you are copying and pasting. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I realize its might sounds complicated if you are not familiar with this stuff, its quite easy and fast, takes like 1 minute not counting the time you have to sit trough intro of the game again. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. When you are satisfied, download your picture. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, A save editor for Mass Effect Trilogy (and Legendary). I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Every X/Y/Z value has its own axis for the part you are manipulating. Will give it a try and let you know. 1. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. Hair color can be changed under HED_Hair_Colour_Vector. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. Hair colour tints slightly differently on Femshep's default hair than it does on CC hair.HED_Addn_Colour_Vector is brows. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Click on 'HAIR_Diff = ' to start with. See this blog post for detailed information regarding hair codes. Do the same for the _Norm code. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Any recommendation on which value to set it to for natural-looking eyes? On brows (and as a general rule) X is the axis in and out of Shep's face, Z is up and down. Copyright 2023 Robin Scott. Install hundreds of mods with the click of a button. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Copyright 2023 Robin Scott. New comments cannot be posted and votes cannot be cast. 1.000 is bolder lipstick. At the end, change your current class to the new class. Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. I cant think of a better word rn. She's a powerful biotic-type character and is the paragon of hope, peace, and justice. 0.000 is no blush at all. This value controls the intensity of the glow of the eye implants. In particular the Parties expresslyagree that any or all pecuniary or business loss (i.e. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. ), Added `Raw Plot` tab to all games with databases (minus ME1(LE) booleans and floats), Added and fixed a lot of plots through the databases, BIG thanks to Bioware for giving us ME1LE save format, plot databases and for responding so quickly to my issues. HED_Lips_Tint_Vector is lips. -> Thanks heaps to ELE08, who wrote this blog!!! Mine was 0.700 in LE2 and 0.950 in LE3Eyeshadow:Controlled byHED_Brow_Tint_Scalar.Eyebrows:HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here. WebGibbed's newly added Color Editor may make things a bit easier too. Create an account to follow your favorite communities and start taking part in conversations. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". This will let you pick the colour of the cyborg eye implants.Texture Parameters:does what it says on the tin.
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