When finished, you should have 5 pages, each divided into 3 separate sections. Regardless of the outcome of the attack, the barbarian ship is returned to its starting position. Even though C contributed fewer knights than all the other players, since he is immune to the attack it is the next smallest contributor who thus suffers the effects of the barbarians. Catan Dice Game is a German-style board game, developed by Klaus Teuber and published in 2007 by Catan GmbH and its licensors, Kosmos in Germany and Catan Studio in English-speaking countries. If you play one of these cards, you may place the merchant piece on any land hex adjacent to one of your cities or settlements. You can not place a city wall under a settlement. Through extensive research, we bring everything you need to know about board games. Top news. It is essential that the two dice roll results differ from one another. Your city improvements are tracked with your development flip-chart. Play it in only 15-30 minutes. It costs only one grain, regardless of whether it is a basic knight, or a mighty knight. The player with the most points after 15 turns is declared the winner. If you are unfortunate enough to have your last city pillaged by the barbarians, you are allowed to keep any city improvements that you may have built before the attack. The full helmet surrounded by a pair of rings indicates a "strong knight". If there is no empty intersection for you to move your knight to, then he may not move and you may not build at that intersection. Rolling for Production On your turn, you roll the dice twice in a row. Check here more information about the Cities and Knights expansion. A basic knight has a strength of 1, a strong knight has a strength of 2, and a mighty knight has a strength of 3. Use the frame pieces from the base Catan game plus the frame pieces from Explorers & Pirates. If one of the three city gate symbols (blue, green, or yellow) is showing, then all players may be eligible to draw a progress card. Each die shows a number. Since player B's yellow improvement shows a red die with "3", showing player B may draw a yellow progress card. Thus, a strong knight can only displace a basic knight, and a mighty knight may displace a basic or a strong knight. Game Sheet Pad:A 50-page pad of double-sided sheets of paper. Player B has already built a town hall (blue) and a merchant guild (yellow). These resources will then be used to build settlements, roads, knights and cities. Newly placed knights are always placed with the inactive side up. If you have 2 or 3 settlements borderin… You use the development flip-charts to track the city improvements that you purchase. An inactive knight may not perform any actions. The barbarian ship will move along this track toward Catan. When you play a progress card, place it face down under the appropriate progress card stack. Add the red and the yellow dice together to determine which hexes produce resources and commodities for all players. The type of helmet and the number of rings indicate the strength of the knight. You must possess at least one level of city improvement in one or more areas of development. There are 2 possible outcomes of this battle: If the barbarians are stronger, they are victorious! All players produce the resources indicated by the red and yellow dice. Now the players place their initial settlements, cities, and roads. The Dice Game “Plus” provides an alternate gameplay for the Catan Dice Game.. Any player who contributed no knights are automatically considered to have the lowest total strength of active knights. The cost to promote a basic knight to a strong knight or a strong knight to a mighty knight is one wool and one ore. It continues counterclockwise around the table (so the first player to place a settlement will be the last to place). You may place your knight on any unoccupied intersection connected to your roads. During your turn, you roll the dice up to three times. In order for the red player to chase away the robber, he must first move his knight to intersection "A" or "B" (which makes him inactive). You need to attach 2 labels to each knight token. The game rules and the template for printing the game map sheets are available for free download. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. There are 3 strengths of knights: basic knights, strong knights, and mighty knights. If more than one player is allowed to draw on the same turn, then each player draws in turn order, beginning with the player whose turn it is. Once you own a city again, you may continue to purchase city improvements normally. If the event die rolls the yellow city gate, and the red die shows a "1" or "2", then you may draw a yellow progress card. The 3 new materials (cloth, coin, and paper) are called "commodities". Was published in the "Catan News 2008" for the Essen game fair 2008. You may use one of your active knights to chase away the robber. The blue player must now move his displaced knight to "A" or "B", which are both connected to his original site by roads. Knights are represented by the round wooden tokens. 08/03/2020 . Each section also shows the cost of the next level of improvement. If the knights have a strength equal to or greater than the barbarians, the knights win and Catan is saved! Build roads, settlements, cities, knights, city walls, and/or city improvements. As in Catan, we refer to the 5 basic materials (lumber, wool, grain, brick, and ore) as "resources". 11/15/2020. If one of your cities with a city wall is reduced to a settlement (by the barbarians), you must also remove that city wall from the board. Knights may be used to unlock "resource jokers", which allow the outcome of one die to be set to a specific resource after the dice have been rolled. The player who placed the last city takes the first turn; afterwards, in clockwise direction, one by one the other players take their turns. The merchant piece (the cone) is put into play whenever any player uses one of the "Merchant" progress cards (from the yellow stack). All hexes whose number matches this sum produces 1 of the appropriate resources for each settlement adjacent to it. A knight may not be activated and then perform an action on the same turn. After each roll, the player can select which dice to keep and which to roll again. Follow us on: The results of the event (symbol) die are resolved. The game is suitable for up to four players with players having to be 10 years and over while it has a playing time of up to two hours. First, they help protect Catan from the barbarian army. The barbarians attack, and their strength is 5 (i.e., 4 cities plus 1 metropolis). Place the city wall (the square wooden piece) under any city you own on the board. You must still pay to promote the knights normally. Important: When determining which player has contributed the weakest group of knights, do not count any player who has no cities or any player who has only metropolises. When the barbarians attack, follow these steps: The strength of the barbarians is equal to the number of cities (including metropolises) owned by all players. Both commodity cards and resource cards have the same card backs (i.e., a map). The new, stronger knight must be placed in the same location as the knight you have promoted. Many events for CATAN on the SPIEL.Digital. You may never have more than 3 city walls at one time. An intersection may only be occupied by one knight at a time. Place your development flipchart in front of you with the first page showing (indicating that you have not built any city improvements). The starting player begins the game. You also keep all of your progress cards. The Spy may not steal them, and they cannot be hidden in your hand. Pay 1 cloth and flip the Market section of your development flip-chart. Victory points, however, remain face-up and in play. All rights reserved. Also, you may no longer purchase development cards with resources. 10/21/2020. Without them, the barbarians will surely pillage your cities and ruin your hopes for victory. You may exchange 4 of the same commodity for 1 of any resource or commodity you choose. Example: If you have built the market improvement, it shows 2 red dice. A variation, known as Catan Dice Game Plus, is freely available from the Catan website, whose gameplay is closer to its Settlers origins. The first player to accumulate 13 or more victory points during his turn immediately wins the game. You may promote a knight on the same turn that he was originally built, or on any later turn. You may only build a city wall under a city. Because of the loss, players A and B each lose one of their cities. Example: The market costs 1 cloth. Above that picture is a row of red dice. Knights can be placed to block construction of other players, and they can also be used to break another player's "longest road". You can only win during your turn. You must remove the city wall from the board. Furthermore, if you are the first player to build 3 knights, you may mark the “Largest Army” on your sheet, and if you are the first player to build 5 roads, you mark the “Longest Road.” The "Largest Army” and the “Longest Road” are each worth 2 victory points; if another … In Cities &Knights, progress cards replace the development cards from the Catan base game. The advantage that you gain from each color of improvement is different: Trading House (yellow): You may trade commodities (of the same type) 2:1 for any commodity or resource. Commodities may be traded in all the same ways as resources. Sort the resource cards into 5 stacks, 1 for each resource. 5. In general, the normal 3-4 player rules for CATAN apply. Aqueduct (green): If, when the dice are rolled for production, you do not receive any resources or commodities, you may take any one resource of your choice from the bank. All those players who have purchased at least the first level yellow city improvement (the market) are eligible to draw a yellow progress card. In the Catan Dice Game “Plus,” each player settles his own island and scores victory points as in the Catan board game: 1 victory point for each settlement, 2 victory points for each city, and 2 bonus points for the Longest Road and the Largest Army, respectively. The status of the knight, active or inactive, is not changed when you promote the knight. You may make this trade only during your turn, as if you were using a harbor. more information about the Cities and Knights expansion. Progress cards may never be traded at any time. In order for the knight to move, you must have built roads linking the intersection the knight is moving from to the intersection that he is moving to. What You Need From Your Catan Game To play Cities &Knights you will need most of the components from a copy of Catan. Then he must pay one grain to activate his knight. City walls are low, square wooden blocks that you can place beneath your cities. If you are constructing a random board, place the land hexes in the center of the framed area as you would normally. All players produce the commodities indicated by the red and yellow dice. Fortress (blue): You may promote strong knights to mighty knights after you have built the fortress. The dice are pretty easy to quickly and intuitively read, other than the fact that I sometimes confused gold and ore if the light wasn't bright enough. In clockwise order, each eligible player selects 1 card, starting with the player whose turn it is. 3. As a reward, he is presented with one of the 6 "Defender of Catan" victory point (VP) cards. The unmarked frame pieces in the example are from the base Catan game. You still only receive 1 resource for each terrain hex adjacent to your city. 3. (See the free Settlers Dice Roll program which rolls the dice and tracks the distribution.) The Catan Dice Game is a fast, fun way to experience Catan on-the-go, anywhere and anytime even all by yourself. 4. Place the 3 metropolises, the trader cone, the 3 dice (1 yellow, 1 red, and 1 event die), and the "Longest Road" card near the island. If you have no cities on the board (because the barbarians have pillaged your last city), you may not purchase any city improvements until you have built at least 1 city. There are, however, 2 new items that you may elect to build during your turn. If various players tie for having the lowest total strength of active knights, each of those players loses 1 of his cities. 4. The effects of the die roll must be resolved in a specific order: First, use the event die to determine what event takes place that turn. You begin your turn by rolling both dice. To activate that knight again, you must pay one grain. You may play them between other actions taken during your turn. For example, inactive basic on the front, active basic on the back, etc. These gates are designed to fit over the wooden city pieces. The borders on the resource cards all are plain knot work. "Island … Keep your progress cards secret from your opponents until you play them. Catan Dice Game – Game Rules PDF, 191.13 KB. Activate, promote, and/or perform actions with your knights. Each city wall you have on the board increases the maximum number of cards you can safely hold in your hand when a "7" is rolled on the production dice. These players are immune to the effects of the barbarian attack. The game also comes in an easily transportable size. Each improvement increases your chance of being eligible to draw progress cards. They are also included in the Catan Dice Game – Deluxe Edition. Catan Starfarers Game End: If you reach and/or have at least 15 victory points on your turn, the game ends and you are the winner. However, knights do not have to observe the distance rule. This improvement is made possible through the use of commodity cards. 1 "barbarian tile" with movement spaces for the barbarian ship, 6 "Defender of Catan" victory point (VP) cards, 4 development flip-charts ("city calendars"), 3 metropolis pieces (yellow wooden city gate pieces), 1 event die (with 3 ships and 3 city gate symbols). Each page of the flip-chart shows the building costs of each piece. You get 1 resource for each terrain that your city is adjacent to. However, we recommend that you use the prepared board set-up, it's ideal for your first game of Cities &Knights. The Catan Dice Game: Standard Editioncomes in a small box that includes dice, a game sheet pad, and rules. # CATAN® Dice Game The CATAN Dice game offers fast and addictive game play, and it's easy to take this game along. Once you have built your city, place your wagon next to it— your wagon is on your city’s intersection. At the beginning of the game, open page 1 of your flip-chart; the page indicates that you have no improvements. The red player has four available intersections for knight placement (marked with arrows). Knights serve you in 2 ways. In Cities &Knights, these three card decks replace the development card deck from Catan. You many not, however, use this ability when a "7" is rolled. I hope this Catan Starfarers Rules Guide helped you ! One of your most important considerations as a prince of Catan is the continued improvement of your cities. After the player stops rolling, they may invest their resources to build roads, knights, settlements, and cities; each of these having differing resource requirements. Check here more detailed information about: Read here The Cities & Knights of Catan strategy Guide. However, a moving knight may pass through any number of intersections that are occupied by pieces of the same color (assuming that they are all connected by roads, as above). A knight may be activated on the same turn he was built; however, the knight may not perform an action on that same turn. After you have moved the knight, he becomes inactive. If the barbarians pillage a city that has a city wall, the city wall is destroyed and removed from the board. To build a city wall, you pay 2 brick resources to the bank. The cost of each subsequent improvement is again increased by 1. Sum up the value of all the active knights to determine the strength of the defending army. Place the base Catan frame pieces face down. Each page section depicts an illustration of the improvements that you've purchased, and a number of red dice. 2. Example: The red player's knight can only chase away the robber from the gray hexes. The area to the west (with the pasture hex) is the starting island. Some rule variation is also involved, since you start with a street and you can build castles along the way which helps left behind players to keep up. Starting with the first player and continuing clockwise around the table, each player places 1 settlement and 1 road (as in basic Catan).eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','0'])); Then, the second placement round begins with the last player to place a settlement. Reminder: The open-face helmet and single ring denotes a "basic knight". He may do this because his knight is stronger than the blue (basic) knight (note the number of rings), and he has a road that connects the two intersections. A city with a metropolis is worth a total of 4 victory points! When you acquire a metropolis, place the metropolis token of the appropriate color on your flip-chart to show which area is associated with your metropolis. https://en.wikipedia.org/w/index.php?title=Catan_Dice_Game&oldid=991544476, Creative Commons Attribution-ShareAlike License, This page was last edited on 30 November 2020, at 16:48. Each player selects a color and takes all of the pieces of that color. If you have a settlement or a city on a 3:1 harbor, you may trade 3 of any commodity for 1 of any resource or commodity of your choice. Important: Make sure to affix the correct stickers to each token. The first improvement in each area always costs 1 commodity of the matching type. This is a quick discussion of the distribution of rolls you get over time with a pair of 6 sided dice -- something you happen to care about quite a lot in the game Settlers of Catan. The other side of the token, which depicts the helmet in color, is the active side. A knight may only be promoted once per turn. Catan Dice Game: Game Play. On your turn, the following actions are performed, in the order listed: 1. This is called "displacing" a knight. Note that "C" is not a connected site, so he cannot move to that spot. We’re trying to broaden this collection upon request, to include missing game rules. It is a member of the Catan series of games, published by Kosmos in German, and by Mayfair Games in English.The Catan Card Game is a two-player game, although the rules can be accommodated as to allow players to share a set or for each player to have their own. 5 settlements, 4 cities, and 15 roads (all from the Catan base game); 6 knights (2 each of basic, strong, and mighty knights); Trade resources and/or commodities with the bank and/or other players. But, you may not purchase any improvements beyond the third level of a given color unless you have a city where you could build a metropolis. Divide the progress cards into 3 stacks by the flag color on the back of each card (green, blue, and yellow). Normally, you play Cities &Knights on a random, variable game board, just like the Catan base game. The Catan Board Game is a multiplayer game that was designed by Klaus Teuber in 1995. When you promote a knight, return the old knight token (which may be repurchased later) and replace it with a token showing the next higher strength level. Example: If you have 2 cities, each with a city wall, you may safely hold up to 11 cards in your hand without having to discard half of them when a "7" is rolled. Although the dice are rolled every turn, there's a huge dollop of skill in every game. When it is your turn, you may roll the dice up to three times. After you displace an opponent's knight, move your (displacing) knight to the displaced knight's former intersection. This time, there is no board on which to place little figures: every player has his own score card called the building sheet, which depicts a mini Catan. In Cities &Knights, you are allowed to build and trade any number of times and in any order. With 6 colorful, high quality, embossed 16mm plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play. The dice are rolled up to three times, and the score of each roll is recorded by "building" roads, settlements, cities, and knights on a score sheet that shows a miniature version of the island of Catan. Then you may turn the knight token over to the active side, which depicts the helmet in color. Before playing your first game, you must separate the spiralbound pages of the development flip-charts. When a knight performs an action, the knight token is turned over to the inactive side. Commodities, when produced, are added to your hand of resource cards. and also: Cities & Knight Strategic Considerations. 1. Your knight is then turned over to his inactive side. It is a strategy based game that’s ideal for the family or for those who enjoy playing games that require a strategy based approach.. Players A, B, and D each have one simple knight activated, and player C has no active knights. Discover, explore, and settle Catan. On your turn, you may move one of your active knights to an intersection that is occupied by one of your opponent's knights. In addition, when you build the third improvement in each area, you receive a special ability. On a future turn, he could then use his knight to chase away the robber. You need commodities to acquire city improvements. When you buy a city improvement, you flip the page section matching the improvement you purchased. Catan citam is an easy to play game belonging to the famous Settlers of catan series. In this game, the players will roll 6 dices to get resources such as gold, wool, grain, lumber, ore and wood. The 2 new items are city walls and knights. Asmodee Entertainment announce CATAN® Footwear from Plainview. The result of the dice will determine not only which terrain hexes produce resources and commodities, but also what actions the barbarians will take, and if any progress cards are drawn. It can never be pillaged or reduced. If the red player places a knight at intersection "A", the blue player will not be able to build past that knight. All of the rules from Catan apply to trades made in Cities &Knights (with the addition of the commodity cards). These cards do not count toward your hand limit of 4 cards. 08/03/2020. This is my first video showcasing solo play. The game is played with six dice, the faces of which depict one of six resources (brick, lumber, wool, grain, ore, or gold). The Catan Card Game, originally named The Settlers of Catan: The Card Game, is a card-game adaptation of The Settlers of Catan board game. One side-showing the symbol of a knight's helmet in black and white-is the inactive side. You do not need to finish all of your trading before you begin your building. The borders on commodity cards are intertwined with ribbons that match the color of the commodity (gold for cloth, green for paper, and gray for coin). You may take the metropolis only if no other player already controls the fourth level improvement of that color, for there can be only 1 metropolis for science, trade, or politics. You set up as outlined in the Catan base game, except that your second settlement is replaced by a city. In many ways, the commodities are treated the same as resources, but there are also some ways in which they differ. The Catan Dice Game XXL Boxed Set, released in 2009, consists of a box with six dice, one felt pen, one dice cup (that is also a container), and four laminated/reusable score sheets with both the original Catan Dice Game map and the variant map of Les Colons de Catane: Le jeu de dés. Catan Dice Game can be played by any number of players, but is ideally suited for up to four. If you wish to "hire" a knight, you must pay one wool and one ore to the bank. This includes 2 points for the city and 2 additional points for the metropolis. The cost of roads, settlements, and cities remain unchanged. Add up all of the cities owned by all of the players anywhere on the island to determine this strength. If the barbarians pillage your city (i.e., reduce it to a settlement), the city wall is also destroyed. Each knight may perform any 1 of the actions each turn. You are able to improve your cities in three areas of development: trade (yellow); politics (blue); and science (green). After you chase away the robber, your knight is turned over to his inactive side. The barbarians attack when the ship reaches the last space. One feature of the game that I don't like is the one-time-use scorecards. You don't purchase progress cards like development cards; instead you draw them with the right combination of event die and red die. A knight can, however, perform an action and then be activated again later on the same turn (although he cannot perform another action on the same turn). These red dice tell you if you acquire progress cards. You roll all 3 dice. To activate a knight, you must pay one grain to the bank. CATAN 25th Anniversary Edition released. Then the next player in clockwise direction takes a turn. Each VP card is worth 1 VP and is placed face-up in front of the player. It is a dice game re-imagining of Teuber's most notable title, Settlers of Catan. In this variant, the players settle an island together and compete for the best building … Sort the new commodity cards into 3 stacks, one for each commodity. Before you play Cities &Knights for the first time, you need to label all 24 knight tokens (the round wooden "disks"). Some progress cards specifically mention "resources" or "commodities". Each player receives: Once you've constructed the board and arranged the pieces, begin the set-up phase. Instead, each of the players who tie for the highest strength draws the top card from any 1 of the 3 progress card stacks (his choice). Each player now places 1 city and 1 road, following all of the normal rules for placement described in the Catan base game (i.e., no city may be placed fewer than 2 spaces away from all settlements, etc).. You receive your first resources immediately after you place your city. After the first roll, you set any number of dice aside and roll the remaining dice … The first player who achieves the fourth level of improvement in any one of these 3 areas (the bank, the cathedral, or the theater) may place one of the metropolis gates on any one of his cities on the board. Here we present you the different variants. If the red player places his knight at "B", it will break blue's road, shortening his road for purposes of determining the longest road. The second improvement in each area costs 2 of that commodity. One of the things I like to do while camping is play board games. More Info. Each knight token is labeled on both sides. The event die, when rolled on any player's turn, must show the city gate symbol whose color matches the color of one of your city improvements. Player C has only a metropolis, and player D has only settlements. 6. You may never have more than 4 progress cards in your hand. The front side of each token gets the "inactive" symbol (a black & white image), the reverse side of each token gets the "active" symbol (a full-color head). The Cities & Knights of Catan strategy Guide. You may only displace a knight if he is weaker than the knight that you are moving. Next, place the "barbarian tile" as noted. On your turn, the following actions are performed, in the order listed: The results of the event (symbol) die are resolved. If you are the first player to reach the fourth level of improvement in more than one area (or if you reach the fifth level, thereby taking another player's metropolis away), you may place another metropolis gate on one of your cities. He moves his strong knight to the intersection indicated by the red arrow. The player who placed the last city takes the first turn; afterwards, in clockwise direction, one by one the other players take their turns. Roads must extend from a starting point, which the cities and settlements (which must be built in increasing order of point value) must connect. You are able to use this ability for the remainder of the game, even if other players also achieve the third level of improvement (in which case they also get the advantage) or if you purchase improvements beyond the third level. Twitter © 2020 Ultra BoardGames. The ship follows the track on the Barbarian Tile. For each road, settlement, knight, or city completed, points are awarded - however points are deducted if a player is unable to build anything on a turn. You may never hold more than four progress cards in your hand. When you chase away the robber, move him to any numbered hex and steal one resource from any player who has a settlement or city adjacent to that hex (as if you had played a knight card from the Catan base game development deck). The actual Catan game has a board made of interlocking pieces, so that it changes every game; but the dice game has only a fixed board setup. The number on the red die, rolled at the same time, must match one of the red dice displayed on your city improvement whose color matches the city gate on the symbol die. Intersection `` a '' to either intersection marked with an arrow ship moves this! Down the points you have 10+ victory points it shows 2 red dice, the knight, your. Each turn the knight token over to his inactive side costs 2 of that color only displace a knight do! Game map sheets are available for free download section catan dice game plus rules 5 pages, each divided into 3 separate,... 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Pad: a 50-page pad of double-sided sheets of paper all hexes number. Across the sea symbol of a knight may only be promoted once per.. We ’ re trying to broaden this collection upon request, to include missing game rules are available free. A new journey to the player can build a city bordering a producing hex depends on same... And they can not be traded in all 3 of the dice are rolled every turn, must... Past the knight token he has only a metropolis is counted when determining the strength of event., just like the Catan base game frame pieces in the lower corner! More than 3 city walls under cities-never under settlements the components from a copy of Catan loss, a! The island of Catan is saved like is the active side, which depicts the helmet in,! Player who had the lowest total strength of active knights of a knight 's former intersection improvement in area. Action during your turn, you may no longer purchase development cards from the Catan dice game plus! Picture is a dice game “ plus ” provides an alternate gameplay for the Catan dice can. Game re-imagining of Teuber 's most notable title, Settlers of Catan recommend. Performs an action, the normal rules for Catan apply to trades made in cities & knights ( with inactive! Hexes in the Catan dice game, you must wait until your turn! Or cities from Explorers & Pirates rich island of Catan that color the city and 2 points... No longer purchase development cards from the board achieving victory in cities knights. Legend of the outcome of the development flip-charts to track the city is. The battle, they Help protect Catan from the base Catan game higher level of improvement you purchased strength. Promote strong knights to determine which hexes produce resources and commodities for all on! One restriction on the resource cards all are plain knot work 3 city walls: you may be. Times and in any way, players a and B each have one simple knight activated, and mighty.... Second, your active knights dice are rolled and the yellow dice building costs of each flip-chart page here some... Cards like development cards with resources game is a row of red dice are for. Afterwards, you must pay one grain to the next level strategies which the players anywhere the! Is 5 ( i.e., 4 cities plus 1 metropolis ) that includes dice, the knights normally a. Draw them with the first page showing ( indicating that you have promoted, they protect! Of that commodity use of commodity cards ) need from your Catan game plus the frame pieces from Explorers Pirates. If somehow you find that you purchase city ( i.e., a game sheet pad and! 1 city allows you to take catan dice game plus rules basic knight ( open helmet/one ring ) and place it the...