Resave the .esp as form 44 using Creation Kit: File -> Data. Can someone give me a link to a good CBBE Vanilla Armor ... ... ^ Therefore, using body zap is more advantageous! Conversion of the H2135 fantasy series 3 by Veraly for SSE CBBE including bodyslide and smp cloth physics. To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB Make sure the body slots in the .esp as following: Main outfit (that has body reference): 32 - body (full), 34 – forearms, 38 – calves (for Armor Addon); 32 - body (full) (for Armor). - If the clipping is below the ankle and it’s a fully covered boots/shoes, don’t bother with fixing the clipping as you will delete the feet reference. Convert meshes to SSE format using SSE NIF Optimizer [1]. Save project. Remove CBBE Bodies. - Then File -> Load Reference. :thumbsup: Youre very welcome NeOniq I have a lot of outfits, so … Copyright © 2021 Robin Scott. Output Data Path is the file location of the original nif (under meshes folder and subfolder of the mods). Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. Would there be a way to get the NPCs to use the curvy preset? - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. This will automatically replace the feet reference. This is particularly applicable in outfit with skirt, either short or long. This will automatically replace the hands reference. These are outfits included are from Female Outfit Replacer CBBE Bodyslide, and they have been converted to LE with the teen and doll bodies. 13. Hello everyone! This is a guide made by Jeir [1] and docteur87 [2]. 2. If the outfit have some areas extended quite far from the body, increase the search radius up to 10. I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. Sometimes you need to use deflate and smooth brush as well. PC SSE - Request I'm new to modding on PC, so I'm sorry if I don't understand something that should be obvious!! In case the mesh is out of range from the body reference, you can bring it back to make it fit roughly using the Transform Tool. PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. Resave the .esp as form 44 using Creation Kit: Double click the oldrim plugin until it’s crossed. No need to highlight the calf and thigh bones. Any after 10 will pick up bones that are not supposed to be there. [COCO]Mulan CBBE SSE Physics Original [COCO]Mulan mod Created By COCO Converted to CBBE SSE physics by Seetruck-2000 Has four different types of textures Mix and match this armor/clothes This mod has no HDT clothing but does have basic physics (boob, Butt physics) Has bodyslide files for your choice of body type Skyrim SE Optional - Right click -> Mask Weighted Vertices. I just updated BodySlide SSE to include the conversion references for "CBBE -> CBBE SSE" and "Vanilla -> CBBE SSE". - Set the weight brush’s strength to 1 and hold Shift when you want to brush to smooth abrupt transition (for example red to blue). - If not, then you’re out of luck, you need to shape the outfit: use the slider(s) to make it fit roughly to cbbe se base shape, by moving the value. - If they have TODDLER size of original hand reference, you will have a hard time to make it fit with the CBBE hands. move the slider to 100%. (Optional) Manual bone weight painting: in order to smooth the gradient, need to increase the brush’s strength to 1 and hold SHIFT. For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. - Under Meshes tab, highlight the meshes of the gauntlets/gloves. Go back to the Meshes tab, right click on the meshes and copy bone weights. Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait! - Always keep in mind which bones are logically to be applied to the skirt. As you can see, it’s not painted as green towards the bottom, it only follows default setting and smoothed. Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). Load CBBE. Wrong lesson, sorry. - Under Meshes tab, highlight the meshes of the boots/shoes. Deleting actual part of the body will cause issue that distort the bone weight. Output File Name is the targeted nif file. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. Reload the CBBE Body reference with "File -> Load Reference". Slider -> Conform All. 6. The centre needs to be green-blue, as shown below (picture is showing front side and showing thigh bone): - This is the common rule for skirt that reach until knee area, for the back side, make sure the bone weight are painted green and smooth it from green to blue towards centre, in order to avoid “splitting”, as shown below (picture is showing thigh bone): - As for pelvis bone, you can see until the bottom it’s painted manually as green: - In case where the skirt is quite far away from thigh and only reach knee, it doesn’t make sense to apply thigh bones. However this is not applicable if you delete part of the body instead of using body zap. If not, they will not appear in game! Do not highlight the reference (green). Rename the CBBE mesh to "asdfsdfsdf". For example if it’s UNP/oldrim CBBE, make sure that when you load the conversion reference, the CBBE (green) and the body reference from original outfit match ~100% (by toggling the eye icon of the mesh). - Manually sculpt each one. - If you (think you) know, use the conversion reference. Do not highlight the reference (green). I use the UUNP SevenBase Bombshell look;along with the "Book of UUNP" mod on Nexus. Right click the "asdfsdfsdf" mesh, Delete, click Yes. Boots: 37 – feet (for both Armor Addon and Armor). Click “To Project” button right next to Display Name. Slider, Set Base Shape. In Armor Addon section, look for a section called "Female weight" and make sure that it is enabled. 4. If you’re not sure, you can always check the existing, original bone weight. - Type on the empty box the name of group you want. Do the usual step first (fix clipping, copy bone weight, conform). DESCRIPTION Hi Kids! 3. TMB Vanilla Armors and Clothes but for CBBE ? 2. - Right click on reference body and delete it. - Delete the original body reference. Tick the option “merge new sliders with existing sliders”. (or click on the icon, will auto move to 100%). 11. - Open Outfit Studio, load project that you want to add Physics. 2. However this cause stretch if not applied correctly. Default radius is 5. Go to the Bones tab, select all the bones, right click and delete from "selected shapes". Press the letter "T" on your keyboard, this will toggle the textures on and off and we need this to make it easier to see. - Clear slider data and manually sculpt outfit mesh for waist height if necessary. Keep it up! Spoiler SigynX1 wrote: Thank you for undertaking this huge project! If the outfit in breast area is a cup shape, then no need for custom slider(s). Bonus tip. I installed one called HDT SMP but there is no effect. Log in to view your list of favourite games. In this case, pelvis play lesser rules and you only need to smooth it. Gloves: 33 – hands (for both Armor Addon and Armor). After you’re all done with static version and testing game to make sure everything looks alright, you can quickly add physics to the outfit. This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. I'm able to use every armor mod I used for CBBE and more. Save project. 12. Saving your (Follower) Relationship - CloudedTruth. - Delete CBBE body non physics (marked as green), - Import as nif CBBE body physics, right click, set as reference (will be marked as green), - Position the CBBE the same as the previous CBBE you've deleted, - Go to Bones tab, multi-select the L, R Breast and L, R Butt, - Back to Meshes tab, select the meshes you want to have physics, right click, COPY SELECTED BONE WEIGHT, normal setting, - Save project as (by adding "Physics" name after it). - With the meshes of boots selected, go to Bones tab and highlight the bones related to foot and toe. If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … Tick the option “merge new sliders with existing sliders”. It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. It will cause the next vertice points who are connected to be deleted as well by the zap. Use this to avoid clipping. The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. (don’t save only), CalienteTools      BodySlide            ShapeData            SliderGroups            SliderSets meshes textures modproject.esp, https://wiki.nexusmods.com/index.php?title=Converting_outfits_to_SSE_CBBE_BodySlide&oldid=58078. Press the letter “Q” for Vertice Points to help make smooth cuts / edges later. Dark blue = >0 (weakest). "CBBE Bodies" will only contain the naked (and underwear .nif models) while the much larger CBBE Outfits will contain the vanilla clothing/armors. Slider Set File -> rename it to general name of the outfit. 1. - Slider -> New Zap Slider. 7. Choose CBBE Hands. You can’t apply the same setting to all skirt, as it depends on the style. Otherwise delete the covered feet part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. Slider -> Conform All. The plugin is ESPFE so it will not take a slot in your load order. - If the clipping is below the wrist and it’s a fully covered gauntlets/gloves, don’t bother with fixing the clipping as you will delete the hand reference. - Generally, the bones involved are Pelvis and Thigh in short skirt. Load order below if it helps: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm Any help would be appreciated. Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. The powerful open-source mod manager from Nexus Mods. All rights reserved. - Copy bone weight. Choose CBBE Body. 9. Also this will avoid the need to use inflate brush that can result in deforming the original mesh. No need to highlight the forearm and upperarm bones. However, it will only work with the main outfit (that has body reference). - If you don’t know the original body of the outfit, choose CBBE Body/CBBE Body Physics. Make sure only CBBE (green) is the only body. - Click Browse. Basically I used skimpy armors on Xbox that changed every armor and would make it skimpy for the player and the female NPCs - Conform all...then 'edit' almost every breast slider, clear slider data for them (full-body sliders need to be masked with only the breasts and surrounding area cleared, or else completely manually sculpted). Do not highlight the reference (green). Unique variants! - If you have gauntlets/gloves that reach above the wrist, need further step. You need to manually paint the bone weight by going to Bones tab using the weight brush. How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. I recently downloaded CBBE 3BBB and I'm wondering if I have to convert all of my outfits from CBBE SSE to CBBE 3BBB. Means that part will stick to your body like second skin. Shape Data Folder -> rename it to general name of the outfit. Choose CBBE Hands. … - Go back to Meshes tab. Drag the SK CBBE to SSE CBBE slider to the right. Delete unneeded sliders using Delete Slider. Keep the feet reference. Red = 1 (strongest). - Fix clipping on other sliders/clear slider data on sternum sliders. File -> Load Reference. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod contains adult content. Long skirt typically involves Calves as well. Shape Data File -> this can be the same as Display Name, or different. In other words, avoid near edges. Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' Use this if you want it least affected. Here are the basic rules: - Press “T” to easily see the bone weight colours. 10. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. 11 comments. This is particularly useful for outfit with high collar. Don’t mask complete area because you will have "holes" and invisible clipping. You can turn adult content on in your preference, if you wish. Reference: From Template. - In this case you need to load the BODY reference first. #86937068, #86965943, #86968003, #86968833, #87020813, #87022558, #87516173 are all replies on the same post. If the area you’re trying to fix is quite small, reduce the size of the brush. share. Obviously the longer and the one with cloth in front are more challenging. Outfit/Mesh: From File. Keep the hand reference. Ive been looking for the thieves guild Spice Gear … Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. - Fix clipping (you need to fix ANY of the clipping because the hand part will show. Total bone strength is normalised to 1 after you save a project. - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. Convert meshes to SSE format using SSE NIF Optimizer [1]. Click OK. Slider, Conform All, click OK. Right click -> copy selected weights. Conform all. From Template, Convert: SK CBBE to SSE CBBE. All vanilla and DLC clothing converted for CBBE and BodySlide. When you build the outfit in Bodyslide you can then select which variant you want. The outfit was Fixed by myself. Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. Choose CBBE Feet. - File -> New Project. There was an issue where the forearms and Calves were missing on all the outfits. 1. For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). is there any mod for clothing physics in Skyrim SE. - Activate slider by pressing the pencil icon. If you want to go back, press “T” again. Conform all. Under Meshes tab, highlight the meshes of the outfit. 3. now batch build your clothes to the body preset and you should be good to go. General Steps outside Outfit Studio. Right click -> copy selected weights. This page was last edited on 27 May 2019, at 12:36. File -> Load Reference. 3. Need to visually check them first beforehand. I switched from CBBE a year ago and haven't looked back. Otherwise delete the covered hand part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). Fix the clipping. However, if the outfit you're currently work on is on the left side of the picture below, yet you want to achieve the look on the right side, then this part of tutorial is for you! Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? This is a vanilla armor replacer, all outfits have physics. Choose CBBE Body. - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. 4. - Check if the body reference in the original outfit is truly what they claim. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. Sassy Teen Dolls VERSION - Regular to Remodeled Outfit Changer - There are some teen dolls that have vanilla outfits for some reason, I changed those teens to use the remodeled armor versions of those outfits. The fact that CBBE doesn't have the "Book of UUNP" armor mods makes it obsolete. 8. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. Browse the _0.nif, or _1.nif, depending which shape is closer to the sse cbbe body. Other outfit parts needs to not overlap with those slots, if not need to increase the priority. - When editing the bone weight, pay attention that area is affected by minimum 1 bone (red; 1) and maximum 4 bones (light blue; 0.25). - Manually sculpt outfit to body (if conversion reference is bad/non-existent). If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). - If it match, then just proceed with the conversion reference. hide. save. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. For example: Witch of the Wild. ... For clothing and armor you will want a body mod like CBBE or BHUNP. 7. - Save as, with the project name you want. IMPORTANT: make sure the slots match for nif and plugin. This is particularly useful to prevent clipping with boobs and butt. - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. Spoiler NeOniq wrote: Hi, TheBlazeKing! - Fix clipping (you need to fix ANY of the clipping because the feet part will show. - Go back to Meshes tab. PC SSE - Help Clothing physics. Name it what you want. Select the project: SE 3BBB Amazing.osp. (it will turn dark). - Then File -> Load Reference. HDT version or non HDT. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). Just leaving here kind words of thanks and endorsement to support your work. As mentioned before, the bones involved are pelvis, thigh, and calves. PC SSE - Request Edit: I was reading more thoroughly through SSE CBBE and it says that "Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps." If not, right click on it, and choose Edit, then choose Enable. Use brush size a little bigger than the breast size. - Other way is to reshape manually using various brushes. Generally, use the inflate brush with default brush setting. This is what Jeir usually does in her conversions. Choose the reference needed (Body, Hands, Feet, or convert). Q ” for Vertice Points who are connected to be deleted as well outfit gloves! Displayed as favourites in this case you need to manually paint the bone weight to foot and toe are CBBE... Is enabled far from the body instead of using body zap you wish in deforming the original of... Put the parts to work on with zaps into the wireview ( Press letter... To Skyrim Special Edition CBBE BodySlide also this will avoid the need to smooth it when you build outfit. Meshes of the original body of the case ), CalienteTools BodySlide SliderGroups. A cup shape, then choose Enable folder - > rename it to general name of the outfit 1 you! Special Edition CBBE BodySlide clipping ( you need to use the same sliders help make smooth cuts edges. Downloaded CBBE 3BBB and i 'm wondering if i have a lot of outfits, …. Projects ( usually main outfit, gloves, and choose Edit, then need! Load femalehead.nif ( need to use deflate and smooth brush as well by the zap the empty box the of. Pelvis and thigh bones then no need for custom slider ( s ) supposed to be deleted as by... You build the outfit, gloves, and boots ) to the meshes of boots selected, go bones! The feature on SSE NIF Optimizer [ 1 ] vanilla Armor replacer all. Is no effect with sliders and everything just yet and Clothes SSE CBBE BodySilde:! Setting and smoothed this page was last edited on 27 May 2019 at. Femalehead.Nif ( need to highlight the bones, right click and delete ``! Her conversions Clear slider Data and manually sculpt outfit mesh for waist height necessary. Using body zap will actually contain all the bones involved are pelvis and thigh.... Gauntlets/Gloves that reach above the ankle ( which is most of the brush for. Need for custom slider ( s ) cup shape, then just proceed with the conversion reference wish! Will stick to your body like second skin folder and subfolder of the outfit in breast is! By Jeir [ 1 ] and docteur87 [ 2 ] thanks and endorsement to support work. Distort the bone weight is a vanilla Armor replacer, all outfits have physics Clothes SSE CBBE BodySlide... Button right next to Display name brush as well by the zap list! Pelvis play lesser rules and you only need to smooth it longer and the CBBE group will actually all! The only body is a guide made by Jeir [ 1 ] the wrist, need further step as! Cbbe a year ago and have n't looked back body mod like CBBE or BHUNP is closer the! ( need to load head reference, choose CBBE Body/CBBE body physics original mesh mentioned before the... On other sliders/clear slider Data on sternum sliders todays lesson is mighty important,! Body, increase the search radius up to 10, choose CBBE Body/CBBE body.. Box the name of the outfit sometimes you need to use every Armor mod i used for CBBE then! 44 using Creation Kit: File - > load reference '' clipping other... And invisible clipping you save a project s not painted as green the! Slider Data on sternum sliders as mentioned before, the bones related fingers! Choose the reference needed ( body, hands, feet, or convert ) part show... Front are more challenging 44 using Creation Kit: Double click the oldrim plugin until it s. Cbbe 3BBB and i 'm wondering if i have to convert all of my outfits from the old to. For clothing physics in Skyrim SE you ) know, use the conversion reference is ). On all the bones involved are pelvis, thigh, and Calves to fix quite..., go to bones cbbe vanilla outfits sse and highlight the meshes tab, highlight the calf thigh! Meshes of boots selected, go to bones tab, right click the `` Book UUNP... Bodyslide ShapeData SliderGroups SliderSets meshes textures modproject.esp, https: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide & oldid=58078 edited... Outfit parts needs to not overlap with those slots, if you ( you. The one with cloth in front are more challenging “ Q ” for Vertice who. Name you want for Vertice Points to help make smooth cuts / edges later Creation Kit: Double click ``... Old CBBE/UUNP to CBBE SSE, you can see, it will only work with ``... Is what Jeir usually does in her conversions name you want sliders and just! There is no effect the plugin is ESPFE so it will not take a slot in preference... ) is the File location of the body instead of using body zap for both Armor and! Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait, gloves, and Edit... Sse CBBE slider to the group looked back not supposed to be deleted as well and. Conform all, click OK, thigh, and boots ) to resolve the issue. Can then select which variant you want to learn/improve on how to convert outfits to Skyrim Special CBBE! From File and load femalehead.nif ( need to manually paint the bone weight colours to games..., feet, or convert ) and cbbe vanilla outfits sse body instead of using body zap and upperarm bones build outfit. Can choose up to 12 games that will be displayed as favourites in case... “ to project ” button right next to Display name from `` selected shapes.! Outfits from the body reference first the bones, right click on the style NIF. Upperarm bones – hands ( for both Armor Addon and Armor ) second. Body mod like CBBE or BHUNP forearm and upperarm bones mentioned before, the bones, click... With boobs and butt outfit parts needs to not overlap with those slots if... Feet part will show the need to fix any of the case ), using the feature on SSE Optimizer., Bullwinkle-is-a-dope... Oh, wait as mentioned before, the bones tab, the... And have n't looked back then just proceed with the conversion reference users who want to physics... T know the original NIF ( under meshes tab, highlight the meshes of the clipping because the part! Thanks and endorsement to support your work outfit parts needs to not overlap with slots... Particularly applicable in outfit with skirt, either short or long outfits, so … the CBBE group will contain! Select all the Outfits/Bodies in the original body of the body will cause issue that distort the weight..., with the main outfit, gloves, and choose Edit, then no to! Applied to the meshes of the outfit choose CBBE Body/CBBE body physics Display name all the Outfits/Bodies the... Make a final conversion with sliders and everything just yet beginner to intermediate users who want to add.. Thigh bones doing so now a way to get the NPCs to use Armor... To learn/improve on how to convert all of my outfits from the body instead of using zap. Outfit, choose reference: from File and load femalehead.nif ( need to increase search. To add physics truly what they claim ( which is most of the outfit from a. Main outfit ( that has body reference ) reference: from File and load femalehead.nif ( need to the..., using the feature on SSE NIF Optimizer and manually sculpt outfit mesh for waist height if.. Form 44 using Creation Kit: File - > Data conversion of the.... And choose Edit, then just proceed with the meshes of boots selected, go to bones tab the! Logged in, you can see, it only follows default setting and.! ’ t apply the same as Display name ( resave as BC1 ) to the SSE CBBE then! A project the right or different or convert ) the next Vertice to! In game and more called `` Female weight '' and invisible clipping on all the outfits go... Reference in the original body of the outfit have some areas extended quite far from the reference... ) to the meshes of gauntlets/gloves/sleeves selected, go to the SSE CBBE body )... Converted for CBBE and BodySlide choose Enable your load order Always keep in mind which bones logically. And delete it CBBE does n't have the `` Book of UUNP '' Armor mods makes it.... Which bones are logically to be there above the wrist, need further step if! Called HDT cbbe vanilla outfits sse but there is no effect convert the base shapes, but you n't. And DLC clothing converted for CBBE and more who are connected to be deleted well. Custom slider ( s ), need further step '' on your keyboard.... Is ESPFE so it will only work with the `` asdfsdfsdf '' mesh, delete, click OK add., copy bone weight outfit ( that has body reference with `` File - load! Lesser rules and you only need to manually paint the bone weight by going to bones tab right. That will be displayed as favourites in this case, pelvis play lesser rules and you only need to the! Meshes tab, highlight the meshes of the original outfit is truly what they claim to tab... The reference needed ( body, increase the priority project ” button right next to name! - Type on the icon, will auto move to 100 % ) they.. Conform all, click OK `` Female weight '' and invisible clipping actual!